NEW HOCKEY RULES 2013
The FIH has published its 2013 edition of the Outdoor Hockey Rulebook, which is now available to read and download on the FIH website rules page.
The FIH believes hockey is enjoyable to play, officiate in and
watch. Nevertheless, the FIH continues to seek ways of making hockey
even more enjoyable for all its participants while retaining its unique
and attractive characteristics.
The first change of note for the 2013 edition aims to
simply an important rule. The way a goal is scored is amended; it now
includes what is referred to as an “own goal”. A goal can now be scored
after the ball is touched in the circle by either an attacker or a
defender. Before this clarification, it was confusing and frustrating
to players, spectators and officials that the ball went in the net but
was not a goal. It also can be very difficult to tell who touched the
ball in the circle, hence the own goal.
A notable rule change in 2009 was the introduction of the self-pass
from a free hit. This has sped up the game; play sometimes continues
almost seamlessly after an infringement. As a further step to
increasing the range of quick and effective options from a free hit, the
ball can now be raised directly and intentionally using a push, flick
or scoop action. Raising the ball after a free hit can now be safer
because opponents will not be able to be within five metres.
These two rules changes are described as “mandatory
experimental rules”. They apply at all levels of hockey but, because
they’re significant changes, will be monitored closely. After a period
of review, the FIH Rules Committee will decide whether or not they
become permanent changes to the rules. In this context, it will be of
interest to note that the Committee is made up of experts with a variety
of backgrounds, including as players, coaches, umpires, media and
spectators but also takes advice from many similar groups and
individuals.
The 2013 rules also contain a few clarifications of existing Rules
which are shown with a line in the margin of the relevant text.
These rules are effective from 1 January 2013 at
international level. National Associations have discretion to decide
the date of implementation at national level.
A revised set of the rules of Indoor Hockey will be published in the next few weeks.
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HOCKEY-PENALTY SHOOT-OUT
In a shoot-out competition, five players from each team take a one-on-one shoot-out alternately against a defender from the other team as set out in this Regulation. The shoot-out competition comprises all series of shoot-outs required to determine a result.
The following sets out both the playing Rules and the procedures to be followed.
1. Respective Team Managers nominate five players to take and one player to defend the shoot-outs
from those on the Match Report except as excluded below. A player nominated to defend the
shoot-outs can also be nominated to take a shoot-out. No substitutions / replacements are permitted
during the shoot-out competition other than as specified below.
2. Team Managers sign the Shoot-out Competition form to confirm the nominations of the five
players and the sequence of players to take the shoot-outs and submit the form to the Technical
Officer on duty.
3. If the Shoot-out Competition takes place after the end of a match/extra time, the above procedures
must be carried out promptly so that the first shoot-out can take place within five (5) minutes of
the end of the match/extra time.
4. A player who is still serving a disciplinary suspension by the Tournament Director at the time the
shoot-out competition takes place or has been excluded permanently (red card) during the match
which leads to the shoot-out competition, cannot take part in that shoot-out competition. A player
who has been warned (green card) or temporarily suspended (yellow card) may take part in the
shout-out competition even if the period of their suspension has not been completed at the end of
the match.
5. The Tournament Director will specify in advance the goal to be used.
6. The Tournament Director will specify at the pre-competition briefing meeting the method of
timing shoot-outs taking account of the facilities available and the need to control time accurately.
7. A coin is tossed; the team which wins the toss has the choice to take or defend the first shoot-out.
8. All persons listed on the Match Report other than any player who has been excluded permanently
(red card) during the match which leads to the shoot-out competition are permitted to enter the
field of play outside the 23m area used for the shoot-out but must be at least 10 metres from the
spot where the ball is placed at the start of the shoot-out.
9. The goalkeeper / defending player of the team taking a shoot-out may be on the back-line outside
the circle.
10. A player taking or defending a shoot-out may enter the 23m area for that purpose.
11. Players taking a shoot-out and also defending the shoot-outs taken by opponents are allowed
reasonable time to take off their protective equipment to take their shoot-out and subsequently to
put back on their protective equipment.
12. Five players from each team take a shoot-out alternately against the goalkeeper / defending
player of the other team making a total of 10 shoot-outs.
13. Taking a shoot-out:
a. the goalkeeper / defending player starts on or behind the goal-line between the goal posts;
b. the ball is placed on the nearest 23m line opposite the centre of the goal;
c. an attacker stands outside the 23m area near the ball;
d. the Umpire signals to the technical table that the time may start;
e. an official at the technical table starts the clock which automatically issues an audible signal;
f. the attacker and the goalkeeper / defending player may then move in any direction;
g. the shoot-out is completed when:
i. 8 seconds has elapsed since the starting signal;
ii. a goal is scored;
iii. the attacker commits an offence;
iv. the goalkeeper / defending player commits an unintentional offence inside or outside the
circle in which case the shoot-out is re-taken by the same player against the same
goalkeeper/defending player;
v. the goalkeeper / defending player commits an intentional offence inside or outside the circle,
in which case a penalty stroke is awarded and taken;
vi. the ball goes out of play over the back-line or side-line; this includes the
goalkeeper/defending player intentionally playing the ball over the back-line.
14. If a penalty stroke is awarded as specified above, it is taken by the two players involved in the
shoot-out concerned unless either of them is incapacitated or suspended.
15. A video referral can only be requested by an Umpire to determine, if necessary, whether or not a
goal was legitimately scored; team referrals are not available at a shoot-out.
16. The team scoring the most goals (or ahead by more goals than the other team has untaken
shoot-outs available) is the winner.
17. A player may be suspended by a yellow or red card but not by a green card during the shoot-out
competition.
18. If during a shoot-out competition (including during any penalty stroke which is awarded) a
player is suspended by a yellow or red card:
a. that player takes no further part in that shoot-out competition and, unless a goalkeeper /
defending player, cannot be replaced;
b. the replacement for a suspended goalkeeper/defending player can only come from the five
players of that team nominated to take part in the shoot-out competition:
i. the replacement goalkeeper / defending player is allowed reasonable time to put on protective
equipment similar to that which the goalkeeper/defending player they are replacing was
wearing;
ii. for taking their own shoot-out (or penalty stroke), this player is allowed reasonable time to
take off their protective equipment to take their shoot-out and subsequently to put it on again.
c. any shoot-out or penalty stroke due to be taken by a suspended player is forfeited; any goals
scored by this player before being suspended count as a goal.
19. If during a shoot-out competition, a defending goalkeeper/defending player is incapacitated:
a. that goalkeeper/defending player may be replaced by another player from among the players
listed on the Match Report for that particular match, except as excluded in this Appendix or
unless suspended by an Umpire during the shoot-out competition;
b. the replacement goalkeeper:
i. is allowed reasonable time to put on protective equipment similar to that which the
incapacitated goalkeeper / defending player was wearing;
ii. if this replacement is also nominated to take a shoot-out, this player is allowed reasonable
time to take off their protective equipment to take their shoot-out and subsequently to put it
on again.
20. If during a shoot-out competition, an attacker is incapacitated, that attacker may be replaced by
another player from among the players listed on the Match Report for that particular match,
except as excluded above or unless suspended by an Umpire during the shoot-out competition.
21. If an equal number of goals are scored after each team has taken five shoot-outs:
a. a second series of five shoot-outs is taken with the same players, subject to the conditions
specified in this Appendix;
b. the sequence in which the attackers take the shoot-outs need not be the same as in the first
series;
c. the team whose player took the first shoot-out in a series defends the first penalty shoot-out of
the next series;
d. when one team has scored or been awarded one more goal than the opposing team after each
team has taken the same number of shoot-outs, not necessarily being all five shoot-outs, that
team is the winner.
22. If an equal number of goals are scored after a second series of five shoot-outs, additional series
of shoot-outs are taken with the same players subject to the conditions specified in this
Appendix:
a. the sequence in which the attackers take the shoot-outs need not be the same in any subsequent
series;
b. all eligible players from each team must take a shoot-out before any one of them can take
another; any shoot-out due to be taken by a suspended player is forfeited;
c. the team which starts each shoot-out series alternates for each series.
23. Unless varied by this Appendix or Appendix 1, the Rules of Hockey apply during a shoot-out.
GREEN CARD –
TWO MINUTE SUSPENSION
Rule 14.1.b: For any offence, the offending player may be
warned (indicated by a green card).
Regulation: For any offence, the offending player may be
warned (indicated by a green card).
(a) The offending player is temporarily suspended for two
(2) minutes of playing time.
(b) For the duration of each temporary suspension, the
offending team plays with one less player.
(c) If a field player is receiving a green card, the umpires
stop the match (but not necessarily the time)
to issue the card; if time has
been stopped, the umpires restart it immediately after issuing the
card unless
the time was stopped for another reason.
(d) If a goalkeeper or player with goalkeeping privileges is
receiving a green card, the umpires stop
the time and re-start it immediately
after that player has left the field of play.
(e) The offending player leaves the field immediately; if he
interferes with play on his way to the
designated suspension area the umpire
may further penalise the player in accordance with the
Rules of Hockey.
(f) The two minute temporary suspension starts when the
player is seated in the designated area.
(g) Timing of the suspension is controlled by a technical
official on duty.
(h) The offending player is permitted to resume play when
the technical official on duty indicates
that the period of suspension has been
completed unless this occurs during the taking of a penalty
corner in which
case the player cannot return until the corner has been completed or another
penalty corner is awarded.
RESPONSIBILITIES OF HOME TEAM |
The first team mentioned in the
Match Schedule is the “Home Team”.
1.
THE FIELD
OF PLAY
1.1.
Please liaise with the stadium authorities on
the accuracy of the markings of the field of play and that the markings are
visible;
1.2.
The goal posts must be in accordance to
specifications with proper nets; a spare set of goal post must be available;
1.3.
Must ensure proper watering of the field of
play before the match and during half time.
2.
THE
TECHNICAL OFFICIALS’ TABLE
2.1.
The table must be situated at the centre and
on the side of the field of play where there is least annoyance from the sun.
The Team Bench must be completely visible from the table.
2.2.
The front should be at least 3 meters from
the sideline of the field of play. There must be a protective cover against,
rain, sun, wind and watering of the field of play.
2.3.
The table should measure 3 metres by 1 metre.
2.4.
Stick Racks with protective covers should be
placed for both the teams, close to the Technical Officials’ Table.
3.
THE
TECHNICAL OFFICIALS’ TABLE EQUIPMENT
The Technical Officials’ Bag for the
Technical Officials’ Table should contain the following:
3.1.
Hooters/Horns 1
3.2.
Stop Watches 3
3.3.
Warning Cards 2
sets
3.4.
Whistle 1
3.5.
Armbands/Ribbons 4 (assorted)
3.6.
Safety Pins
3.7.
Substitution Boards 1 set
(1 to 22)
3.8.
Office Stationery
3.9.
Match Sheet
3.10.
Appointment Sheet
3.11.
Rules of Hockey
3.12.
Tournament Regulations
3.13.
Pointed
Wedge (to check the rake or bow)
4.
BALL BOYS
4.1.
It shall be the responsibility of the “Home
Team” to provide a minimum of 6 ball boys for each of the matches. (Ball boys
should be above the age of 12 years).
4.2.
The payment for the ball boys will be the
responsibility of the “Home Team”.
5.
SECURITY
5.1.
It shall be the responsibility of the “Home
Team” to provide security for the players and the officials before, during and
after the match.
5.2.
Kindly secure the assistance of the Police
for the above purpose.
6.
FIRST-AID
6.1.
First-Aid Facility must be provided at the
ground by the “Home Team”.
6.2.
The treatment of the injured player will not
be allowed on the field of play. As such, stretcher-bearers must be provided.
6.3.
An ambulance must be on standby for emergency
cases.
7.
REFRESHMENT
7.1
Half time drinks must be provided for the
officials and the ball boys by the “Home
Team”.
7.2
Each of the teams will take care of
refreshment (and ice) of their respective players. Thus, it will no longer be
the responsibility of the home team to provide refreshment for the away team.
8.
ADVERTISING
8.1.
Teams are not permitted to use logos of any
sponsors on their playing attire besides the logos of the official sponsors
(MHC, NSC, MILO,) during the match and
the prize presentation ceremony. The
sponsors of teams may only advertise at the respective home venues of the teams
concerned with the written approval of the Finance Committee / Executive Board of MHC.
8.2.
Any financial assistance secured by the team
shall be wholly retained by the team concerned.
NOTES FOR TEAM MANAGERS |
1.
TOURNAMENT
RULES
1.1.
Kindly ensure that you have a copy of the
Tournament Rules & Regulations and that you have gone through them
thoroughly. The TC/OC/ Executive Board
of MHC may amend/change/delete/add the Tournament Rules and
Regulations if deemed necessary.
2.
REGISTRATION
OF PLAYERS
2.1.
Each team will be allowed to register a minimum
of 18 players and a maximum of 22 players for the MJHL 2012.
2.2.
Should a team decide to drop a player or a
player withdraws from the team during the course of the tournament, there will
not be a substitute for the player who has been dropped or who has withdrawn
from the team.
3.
COMPOSITION
OF A TEAM
3.1.
Team Managers are obliged to deliver a signed
sheet indicating the names and numbers of players starting the match to the
Technical Officer, 20 minutes prior to the start of the match. They should also
indicate the names of the captains and the goalkeepers on the same sheet.
3.2.
Players must wear the shirt number under
which they have been registered. Please ensure that this requirement is
strictly adhered to for there will not be any compromise to this Rule.
4.
DRESS AND
TEAM COLOURS
4.1.
The teams shall wear the colours that are
registered in the team registration form.
4.2.
If, in the opinion
of the TD/TO /Umpires, there is a clash of colours of the jerseys
or stockings, then the first mentioned team
is obligated to change the
colours for the particular match. Team Managers are to consult
opposing Team
Managers well ahead of the scheduled match to avoid a clash of colours.
4.3.
Any additional item of clothing worn by a
player during a match (e.g. tights) must be of the same colour specified for
the corresponding piece of clothing.
4.4.
The goalkeeper's shirt must be of a colour,
which is different and distinctive from the shirts of either team. A clear
visible number should be on both the front and back of the shirt.
4.5.
The goalkeeper must wear protective headgear.
The goalkeepers' gloves and equipment will be checked by the Judge on duty. A
field player with goalkeeping privileges must wear a different colour shirt and may wear
protective headgear when inside his 23 metres area ; he must wear
a protective headgear when defending a penalty corner or penalty
stroke
4.6.
The Captains are required to wear a
distinctive arm-band/ribbon, which is clear enough to be seen by the Umpires
and the Technical Officials’ Table.
4.7.
The wearing of a headgear by players (cap
etc) other than the goalkeeper is strictly prohibited. If the need arises, a
player may wear a scarf that is black in colour or a colour corresponding to
the jersey colour.
5.
STICK
CHECK
5.1.
All sticks will be checked prior to the
teams' warm-up. The players are required to line up in front of the Technical
Officials’ Table for this purpose.
6.
TEAM BENCH
6.1.
The Home team shall occupy the player bench
located on the left side of the Technical table/bench.
6.2.
A maximum of seven(7) players and three (3)
officials will be allowed to be seated at the team bench. If a doctor is
registered with the team, he is also allowed to sit at the bench.
6.3.
The Manager must sit at the end of the bench
nearest the Technical Officials’ Table.
6.4.
The Manager shall be responsible for the
behaviour of all persons on the team bench.
6.5.
Interference during the match from anywhere,
especially the team bench, is not allowed.
6.6.
A player, who has been given permanent
suspension (Red Card) during a match, shall return to the team bench to collect
his equipment only. He must then leave the team bench immediately.
7.
INJURIES
7.1.
In the case of an injury, the team doctor
and/or the physiotherapist together with the team manager may enter the Field
of Play after permission has been given by one of the umpires. If the team does
not have such registered officials, the team concerned may utilise the services
of the First-Aid personnel on duty. The Team Manager will be permitted to enter
the Field of Play.
7.2.
The coach(es) will not be permitted to enter
the Field of Play under any circumstances.
7.3.
In case of an injury to a player causing
bleeding, then that player must be substituted immediately. The injured player
may re-enter the Field of Play only after stoppage of bleeding and the wound
dressed.
7.4.
No treatment of players will be permitted on
the pitch. Any player treated for injury shall only return to the pitch after
two minutes of treatment time
8.
DISCIPLINARY
ACTIONS
8.1. Team Managers are obliged to maintain a
record of all disciplinary actions and act in accordance with the Rule(s).
8.2. The Technical Committee has the authority to
suspend for one or more matches, players, team officials and other officials
who in the opinion of the Technical Committee are guilty of misconduct before,
during or after a match.
9.
REFRESHMENT
9.1.
No liquid or other refreshment will be
allowed to be consumed on the Field of Play.
9.2.
Any player wishing to take refreshment during
a match, including stoppages, must leave the Field of Play and is permitted to
re-enter but not within the 25 yards lines and the goal lines. A goalkeeper
shall re-enter the Field of Play only adjacent to the goal.
10. MATCH SHEET
10.1.
Managers are advised to check the match sheet
to ensure that the details therein are correct before signing it.
10.2.
Unless there is a protest, managers should
sign the match sheet promptly following the end of a match.
11. PRIZE GIVING CEREMONY
11.1.
Managers are to ensure that very little time
is taken for their players to be ready for the prize giving ceremony. Your kind
co-operation on this matter will be much appreciated.
11.2.
Players should be in uniform attire for this
ceremony. Sandals and slippers are strictly prohibited.
12. GENERAL
12.1.
Team Captains will be responsible for the
discipline of the players on the Field of Play. Disciplinary action can also be
taken on the Captain whose player(s) misbehave on the Field of Play.
12.2.
The Team Manager will be responsible for the
conduct of the players and officials on the team bench.
12.3.
Team Managers are hereby advised to ensure
that their players are insured against any injuries or death caused by
accidents or otherwise during the duration of the tournament.
12.4.
Home teams are to ensure that the Ball boys
and Tournament Officials are provided refreshment during half time.
12.5.
Medical assistance inclusive of first-aid and
stretcher facilities is the responsibility of the home team.
INSTRUCTIONS
TO TECHNICAL OFFICERS
1.
BEFORE THE
START OF THE MATCH
1.1
Make sure you are familiar with the facilities
at the stadium e.g.
1.1.1
Players' Changing Rooms
1.1.2
Umpires' Rest Room
1.1.3
Medical Room/Doping Facilities
1.2
Check with the Technical/Stadium Facilities
personnel on the availability of the people:
1.2.1
Manning the watering system;
1.2.2
Floodlighting
1.3
Make sure the ball boys are present.
1.4
Check to see the following Technical
Officials' Table Equipment:
Hooters/Horns 1
Stop
Watches 3
Warning
Cards 2 sets
Whistle 1
Armbands/Ribbons 4 (assorted)
Safety
Pins
Substitution
Boards 1 set
(1 to 22)
Office
Stationery
Match Sheet
Appointment
Sheet
Rules of
Hockey
Tournament
Regulations
Pointed Wedge (to check the rake or bow)
1.5
Allocate the duties to the Judge(s).
1.6
Get from the Team Manager the names of
players registered for the match and the Starting XI players.
1.7
Adhere to the following schedule:
1.7.1
20 minutes before: make sure that the field
of play is sufficiently waters;
1.7.2
approximately 8 minutes before: check all
sticks and the players' s shirt numbers;
1.8
Report immediately any irregularities to the Technical
Committee.
2.
DURING THE
MATCH
2.1
Be alert at all times.
2.2 Always acknowledge the signals from the
umpires, especially:
2.2.1
during stoppages, restarts
2.2.2
issuing of cards (green, yellow and red)
2.3
Keep an eye on the team benches for any
breach of discipline.
2.4
Regularly check with your Judge(s) on the
time and that all entries in the Match Sheet are made correctly.
3.
AT THE END
OF THE MATCH
3.1
Restart one of the stopwatches for 10 minutes
to make sure that any protest is received within this time.
3.2
Get the Team Managers, the Umpires and the
Judge(s) to sign the Match Sheet. You may then sign the Match Sheet.
3.3
Check to see that the Technical Officials'
Table equipment is returned in order.
3.4
Hand over the Match Sheet and all other
relevant forms to the Technical Committee.
4.
GENERAL
4.1
Make sure you are at the venue well ahead of
time - at least one hour before the commencement of the match will be
reasonable.
4.2
Adhere to the following seating plan:
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4.3
Allocation of Specific Duties:
4.3.1
Technical
Officer
1.
Official Time
2.
Match Sheet
3.
Discipline at Team Benches
4.
Protests
4.3.2 First
Judge
1.
Record Sheet
2.
Time
4.3.2 Second
Judge
Record of
Actual Playing Time
Normal
Timekeeping
4.3.3 Reserve
Umpire
1. Substitution of players.
4.3.4 Seat Reserved for Umpires’ Manager
4.3.5 Stadium Coordinator
1. Responsible
for technical table equipment (including technical bag)
2. Match
Sheet and other necessary tournament forms are available.
3. Stadium
attendants are available to water the pitch when required.
4. Stadium Lightings.
5. Safety
of the Technical bag and the contents.
6. Send results and other required documents
to MHF office at the stipulated
time/period.
7.
Liaise with the ‘home team for ball boys, medical and police / safety
requirement at
the stadium'
INSTRUCTIONS TO
JUDGES
Appointed
Judges should report at the venue at least 30 minutes before the match and
should report to the Tournament Director/Technical Officer on duty at least 30
minutes before the start of the match.
Judges
are personally responsible for checking their appointments for each day. The
attire of the Judges for the matches in which they officiate will be black long
pants, blue shirt & tie
Judges
should assist the Technical Officer on duty by understanding the following
responsibilities:
A.
Prior to
the start of the match:
1.
Check all equipment at the technical table to
ensure that it is present and in good working order before and after each
match. Any malfunctions or missing items should be reported to the Technical
Officer on duty immediately.
2.
Check all sticks prior to the start of the
match. If possible all sticks (playing and reserve) should be checked at the
same time prior to the start of the team's warm-up.
3.
Check the Goalkeeper's gloves and equipment
and ensure that the colour of the Goalkeeper's shirt is different from that of
his own team, opponents and umpires; also ensure that the Goalkeeper's number is
visible on both the front and the back of the shirt.
4.
Ensure that any additional piece of clothing
(e.g. cycling shorts) worn by a player during a match is of the same colour
specified for the corresponding piece of clothing; also ensure that captains are
wearing a distinctive arm-band or ribbon which is visible to the umpires and
the technical table.
5.
If possible, during the line-up prior to the
start of the match, verify the shirt numbers of both teams with the match form.
Complete this during the opening minutes of the match if necessary. Any
discrepancy should be reported to the Technical Officer on duty immediately.
B.
During the
match
6.
Keep the time and watch the umpires' signals
carefully with regard to time-outs and confirm them clearly.
7.
Register the goals on the match sheet
together with the scorer, the minute of play, and the type of goal.
When there is recording to be done,
ensure that at least one person at the table is watching the match while others
write.
Goals should be recorded under the
following categories:
FG = field goal; PC = penalty corner;
PS = penalty stroke.
8.
Register warning cards on the match sheet
against the correct number of the player recording the minute of play.
9.
Check the team benches for authorized persons
and report any misconduct to the Technical Officer on duty.
10.
Ensure that all sticks, and goalkeepers'
gloves and headgear are left at the team bench at half time.
11.
In the case of injury, and in conjunction
with the umpire, ensure that only two persons enter the pitch in accordance with the Technical
Regulations.
12. Monitor the taking of refreshments during
the match by players according to the
method outlined in the Technical Regulations.
C.
After the
Match
13. Immediately when the match is stopped for
half time start the watch to time the 10 minutes for the restart.
14.
Immediately following the stoppage of time
for the end of the match, start a watch to time the 10-minute protest period.
As soon as both Managers have signed the match sheets and no protest has been
lodged, the watch may be stopped.
15.
In the event that a protest is lodged, remain
available to give testimony to the Tournament Director.
16.
Sign the match sheet at the end of the match
after it has been signed by both Managers and Umpires.
17.
Ensure that table equipment is collected,
including captains' arm- bands and hand over to the tournament secretariat.
18.
Do not make any statement about the match or
about the umpire with any other person other than the Tournament Director
INSTRUCTIONS
TO UMPIRES
1.
Umpires are personally responsible for
checking their appointments, even if they have not received the relevant
appointment sheet.
If an
appointed umpire is ill or injured, he must inform the Tournament Secretariat
and Umpires' Manager without delay.
2.
Umpire should be at the venue at least one
hour before the match and should report to the Tournament Director/Technical
Officer in charge of the game at least 30 minutes before the commencement of
the match.
3.
Prior to the match, umpires should check the
goals and report any irregularities to the rules or regulations they may
observe immediately to the Technical Officer in charge of the game. They should
also ensure that each captain wears an armband and that there are no
similarities between the colours of the goalkeeper, the teams and the ball
boys. They must report any clashes immediately to the Technical Officer in
charge of the game.
4.
Umpires must ensure that in the case of
stoppages of time their time-out signal is confirmed by the technical officials'
table and they should not start or restart the game before a clear signal has
been given to technical officials' table and has been acknowledged by the
Technical Officer on duty. The umpire on the tableside shall be responsible for
the restart of the match.
5.
Umpires must not allow more than two
authorized persons to enter the field in case of injuries. Do not allow anyone
to interfere in any way with the game whilst it is in progress or even during
stoppages without your permission.
6.
After the game the umpire should first check
the result of the game and confirm the result with the Technical Officer in
charge of the match. Do not sign the match sheet before both managers sign it.
7.
Umpires must not leave the ground after the
game without prior agreement of the Technical Officer on duty. If a protest is
lodged then umpires must remain available to give their testimony to the
Technical Officer / Technical Committee.
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